stellaris titan weapons. Just. stellaris titan weapons

 
 Juststellaris titan weapons  CallMeFishy Nov 21 @ 4:38pm

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing. Then use battleships. - Crystalline weapons. Stellaris: Titan Interdictor Module. Assault Cruiser (Dragoon Class) – Close combat cruiser. Purely hypothetically:X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. A country can only build one Colossus (Fallen Empire) and a maximum of 20 Titans (Fallen Empire) with 180 fleet capacity needed for each. The whole original idea of the different weapon types was that different empires use different weapons. Reason about that: The space battle for my opinion comes too fast into close combat now, so in my opinion L weapons make also no sense any more. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. One interesting design is to set the Titan up for long-range combat since the only type of Combat Computer available to it is the. War. 196. – Weapons & Utilities -Finally to our gorgeous ultimate weapons. Fixed lack of power cost for titan lasers. . The better solution is 'fixing' the tech tree. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Use swarm computer and Afterburner. The aura. They are beings of pure energy that need to consume biological life to reproduce. The anomaly's planet has an orbital tile deposit with at least 1 mineral. Featured. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. 5. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Titans make great "point-ships" in an engagement because they have a lot of health and range. And X-slots plus Titan beams are the only weapons capable of oneshotting ships before they can roll for disengagement, so they’re important. *Not* really a feature. Stellaris or a sufficiently long series of books. Humanoids have access to two weapon types for the Colossus. Mods. The aim of this guide is to give some insight and information to new. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. I'm playing as a machine gestalt of fanatic eradicators. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. 3. Thing is, corvettes don't get hit, BBS couldn't give 2 shits about being hit several times. Simply Google "Stellaris AI uses dlc" to find these reports with ease. When i first looked into Stellaris workshop, i was surprised what there wasn't any titan mods. Completely revamped titan core, bow, and stern weapon setups 2 Completely new researchable Titanic-size weapons Extra Titan defense and auxiliary slots New Titan-exclusive Bombard combat computers Details I have shifted the titanic weapon to the core of the ship. ago • Edited 5 mo. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. The exception being early rushes, and then it depends entirely on where your tech is at. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Uploader: pady32guan. Improved Space Battles just updated to v1. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. 31. Providing a whole new avenue of play mid-game. Unzip the archive. Stellaris v3. Missiles, disruptors, and normal weapons alike. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. Energy weapons are the exact opposite. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. *. 0/Apocalypse! Update 2. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. All the other weapons need ascension perk + rubricator to be viable in late game. My new idea is the following: Increase titan hull points by 3 times. com] (missing weapon locator, 2. Use arc emitters and kinetic battery. 25% of Hull damage to all your ships in the system, so you have only a vernian period of time to defeat it: 80 days. Make sure you use the Carrier Computer on your Titan. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. They occupy 2 platform capacity, but are much more powerful than regular platforms. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. You NEEDED at least two or three fleets of battleships/titans loaded with L/X weapons because they were regening way too much at the time. Crucial changes:Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. If it's not enough to one-shot what it's. Thus demonstrating the key difference the presence of the Titan makes in the fleet. 6 is now available on PC. As usual, the Avatar comes with its own research chain. Just. I think Battleship class has that X weapons. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each. (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. They have special titanic weapons like ion cannon defense platforms do and do massive damage per shot. The pulse armor is only outclassed by t6 items if you unlocked the perk. Stellaris: Titan Interdictor Module . What is the Stellaris combat rework meta and how will things change in patch 3. Stellaris: Event Horizon Offset Facility . I use 1 titan (each titan has a different aura) and the rest battleships. One practical design to strategize the titan for long-range combat is related to the fact that the artillery computer is the only combat computer available. Same reason as above. Stellaris: Titan Interdictor Module . Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. C. 7. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. There are mods that have changed/added ship designs, which MIGHT have more slots for such weapons, but these are not in the vanilla game I have frequently daydreamed about fixing Stellaris' obnoxious inability to specialize ships (for anything other the guns) by creating a mod that either just lets you install anything size-equivalent into any slot (so a S could take S or P guns, a M could take M or G weapons, and L could take L or H) or fixes the sections to actually make sense. *, so rationally it should be a must-have subscription), where: • AI Warforms (Cybrex & the Contingency)Especially considering the different modifiers each Titan can have it can definitely make the fleet building aspect more important, each Titan playing different roles. The pulse armor is only outclassed by t6 items if you unlocked the perk. We'll talk weapons loadouts. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Works with Stellaris 2. Thecarlocarlone. 9, with leaders having no upkeep while employed. Last Update: 17 Aug 2023. Every fleet needs a flagship! Stellaris Ship Design Guide 2. #1. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. by Stellaris mods · July 11, 2017. 7 and all subversionsSame with ships equipped with carrier computers. Advanced Titan Hulls: tech_titan_hull_2: Afterburners: tech_afterburners_1: Aggressive Conditioning: tech_repeatable_improved_army_damage:. Just swap the artillery core for the carrier core and leave everything else the same. Thread starter OnyxAbussos; Start date Jan 16, 2021;. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Titan weapon is good. - Flagship/Titan - Mobile weapon. Then -10% firing rate but if we're talking optimal then they shouldn't even fire to begin with. 3 Kinetic weapons. Add more section types with more weapon slots like a small weapons section that has maxed out of S slots, a guided section, a medium weapon section, etc. Their battleships are armed with arc emitters making every fight a risk. ) - 155mm Shock Cannon -. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Same reason as above. Yeah they don't have shield pierce but that's what the saturator artillery is for. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Titans come with an exclusive weapon slot that can be equipped with the Perdition Beam, with base damage more than double that of the strongest X slot weapon. Large. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. There are other combat ships in Stellaris too. Winning battles across the stars is about adapting to the enemy's loadout and. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. It's the same thing with Espionage. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Would suck to get to the late game, invest heavily to get colossus, and then have them be nothing but a giant pussy waiting for the first dick to come by and destroy them. Read More. It is simillar to Titan's Aura. In contrast, in the scenario with no Titan, the spinal mounts are the longest-range weapons in such a fleet and as such the fighters don't event get to launch until combat starts and the spinal mounts start firing. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). Updated for Stellaris v2. 99. 2 |Titans| The Titans!Just name each Titan class based on the aura it uses it is no problem as different Titan classes do not stack so you see them nicely in fleet overview what auras you have in each fleet. An ion cannon platform is. Physics = energy weapon have less repeatables available, so the energy weapon techs are much easier to get (firerate+damage). ago. 6 Compat Update). This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Medium. Still tops the titans abilities and doesnt use a titan slot. paziek Devouring Swarm • 3 yr. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. Undersized weapons, resilient. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. Additionally, point defense can significantly reduce your losses during a siege. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Just the buildings and starbase upgrades are worth the perk. - Small weapons are good against corvettes, and okay against destroyers. With range upgrades, or if you utilize a starbase where shields dont work, you put up a neutron-only towers, with 20% base range upgrade, 50 more from targeting uplink you have a total of 221. Shockingly, auto-best doesn't do this and will often prefer a weapon you have a tech level 1 over one you have at tech level 3, so you still have to manually design. 4 standard: unlock, build speed, hull integrity. 26/11/2016 – The cost of mounting these weapons. 3 Autocannon. Simply the same weapons in the base game, times two. 3. 本MOD原作. . I want spac to shutter once the titan fires this beam. By: Wolfie. 6. - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. Stellaris: (-Mass Effect Shipsets NSC2-). The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. Stellaris: Stellaris: Reborn Ii (3/4) Comments. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. They can protect your battleship fleet from torpedo corvettes. Especially the last part about swarm missiles is important to remember. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 6. 原版名称:. Artillery battleships and the titan have very high alpha strike, and their role is to instantly terminate a chunk of. 3. Paradox Forum. Stellaris: Larabee’S Modified Star Wars Weapons . The Colossus has full support for all planet killer weapons. DescriptionSo you finally got your Colossus and want to take it for a ride. The Global Pacifier is a Colossus weapon that, when activated, transforms a planet into some kind of Shielded World. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. Core Cracking. It has huge guns and can provide bonuses to your fleet. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Inadequis. Advanced Titan Hulls: tech_titan_hull_2. It's also very deadly in space storms or against enemies who aren't using shields. Jump to latest Follow Reply. Stellaris Dev Diary #294 - 3. There are 6 classes of military ship in Stellaris. but that's still 200 corvettes vs only 12 titans. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. Stellaris: Titan Interdictor Module . Never use the kinetic X class weapon, the other two are more accurate and the difference in damage is negligible. Stellaris Dev Diary #312 - 3. The risk changes if it's the Spiritualist FE. Technically yes you are correct battleship spam is more cost-effective but Titans do have a role to fill. 2. A Titan firing Cruisers. *Required to get the Collosus Project. There are no limits to the amount of escorts and battlecruisers that can be build. Stellaris: MegaCorp. g. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes. So I decided to fix this and. Leave a response . Fix for vanilla graphic bug[forum. Null void beams vs disruptors vs strike craft and missiles. hangars for strike craft, auxiliary systems, guided weapons like missiles and torpedoes, titan weapons to put on Titan-sized ships, and world destroyer weapons for Colossi. You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient. 0 unless otherwise noted. They have two X-slot weapons, in addition to a bunch of other weaponry, though they're not all that strong on their own. Then -10% firing rate but if we're talking optimal then they shouldn't even fire to begin with. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. Weapon components. If a ship of a design is under construction or being upgraded, the design cannot be edited. Ion cannons –. #1 Michel3345 Jun 8, 2020 @ 5:33pm no i cant see the weapon when i try it tu use on battleships #2 Danny Jun 8, 2020 @ 6:15pm Perdition beams can ONLY go on Titans. Yeah, when its fired the sound should be something that puts fear in everyone because they know its a 1 hit KO weapon. Weapons at GameJunkie. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. Picket refers to using point defense weapons and the picket computer. :) Sorry everyone. Think of corvettes as an expandable screen. ) The best early-game fleet compositions and what weapons belong on them. These are massive, intimidating and heavily armored, with a main weapon that is capable of destroying a battleship in a single shot fired from great distance. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. Stellaris: Titan Interdictor Module. Leave a Response Cancel reply. ago. In terms of armor/shield balance, I find a 2:1 ratio works best. If. Stellaris: Event Horizon Offset Facility . : 1. I don't know how strong it is, but i've read that in 3. For Patch 2. Advanced Cruiser (Sirius Class) – Improved cruiser core. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Titan Class Ship. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types). Every colossus weapon has a unique effect and set of characteristics. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Stellaris Combat Rebalance has a new meta. This is late game where you already have a ton of bonuses, so each further one. Justification: level-1 points defense is usually better than level-2 laser or kinetic. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. Stellaris: Larabee’S Modified Star Wars Weapons . G slot weapons do increased damage based on Size class of the ship. Titan limit locate in 00_ships_size. Big PewPew! Steam workshop link:. 15 Diva Added 2. I think you might be right they have a ring world and I. There are 6 classes of military ship in Stellaris. The Juggernaut is the new biggest Ship in our Fleets. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! We've brought our high quality ships and. The goal here is that the torpedo cruisers with all missiles ignore shields to damage armor, the artillery blasts the shields, and the corvettes crush armor/hull. 5. War Exhaustion -30%. 8. However their crafts have no PD capability so torp corvs are the answer. Improved Space Battles just updated to v1. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. A quick search reveals that shield hardening apparently stacks. Advanced. The ships on Tier S are must have. We’ll go over a few basic strategies to help you figure out what works for you. This page was last edited on 17 April 2018, at 17:11. 2. These are massive, intimidating and heavily. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. The computer just sets the engagement range. I can get rid of the hangers on my cruisers and battleships and go for the M weapons on the cruisers and X/L/M on the battleships. The macro battery is an extremely niche weapon and should be avoided. Apocalypse is a paid expansion that was released along with Stellaris v2. Exactly. Members Online •. . The Fighter performance one helps if I'm running my BB's as strike carriers (X slot + Hangars + L slot build). Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. I have shifted the titanic weapon to the core of the ship. 2. Small. The game isn't 100% consistent about how it handles DLC content, so yes, the AI does have access to some stuff even if you don't own the DLC. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. 2S+1S corvettes become the anti-corvette design if small weapons target type 2 ships and are somewhat useful at type 1s and type 3s. As usual, the Avatar comes with its own research chain. C. Its DPS is 4. Having two titans in this fleet or in one engagement makes you likely to dominate. Info. 3. Most of your post is trying to shoehorn Cloaking as a solution when even in that role it's a poor solution. New powerful X-Large energy lances for your battleships and bigger ones (3 variants + 1 Titan Beam variant. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. Stellaris: Event Horizon Offset Facility . Stellaris: Event Horizon Offset Facility . On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. I know, but i dont think the OP knows. Transport is a ship that is used to carry around armies. 2. The patch seeks to link many ESC components to ZOTFE ships as well as bringing ZOTFE unique weapons and. Megastructure, colossus weapon, ship weapons, portraits, empire authority and more!. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Having secondary weapons of autocannons or lasers (depending on what you’re fighting) makes them a well-rounded ship. Accuracy is the percentage chance to hit a target with no evasion. Install ISBS: Doomsday Weapons & Ships - Simplified Chinese Mod via Steam. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. Titans. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. . e. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. Stellaris: Titan Interdictor Module . Which is why they could spare even more performance by eliminating fleets in general. At first my titan move towards the fleet to get in range but when it engage in combat it immediately turn around 150 degrees and start to flee. Simply the same weapons in the base game, times two. CallMeFishy Nov 21 @ 4:38pm. For the best experience, use this mod with Improved Space Battles [Graphics] which focuses on. The cruiser basically die instantly to that amount of fleet power, but each of those Titans is worth about 30-35k fleet power alone. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. I am considering. Could have been a legendary leader? Theres one guy who gives +50% evasion. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. Yeah, when its fired the sound should be something that puts fear in everyone because they know its a. 5. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. 1 Aquatic-themed Robotic Portrait ( requires Synthetic Dawn Story Pack) Water-themed Ship Set. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. However you are so limited in how. It's latest portion of DLC, Apocalypse, brings with it new. 1 Overview. Though the Titan is capable of. Increase the maximum range of weapons by 100% or so. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. It is also effective to deploy a titan only if you have access to cloud lightning to mount it on the large slot, since the titan can not equip medium or small size weapons, so it is impossible to equip it with disruptors. In short, please, give us a single flagship to be proud of. 0 * Tiny Outliner * Ui Overhaul 1080p Plus #5. May 10, 2018 @ 9:16am. Range not far from base titan range (which gets artillery computer upgrade. Stellaris. Welcome to the ultimate collection of Mass Effect prescripted empires! This is a dedicated submod to the – Mass Effect Ultimate Species Collection which adds 15 new prescribed empires complete with new traits and civics. 2 Ancient Macro Batteries. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. The Carrier computer has two values: It details the ship holds position at 150. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. ** If multiple auras have the same ID the one with the highest priority will be applied. Core and Stern sections combined have 6 large weapon slots and the Bow section has room for 1 Titan weapon. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. An Artillery Battleship will tend to be loaded with weapons that have a min range. ** A ship can only be affected by one aura of a certain id. System: Max systems, line computer, afterburners, and auxiliary fire control. 3 Penetrating. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Juggernaut Strike Craft Aura has been added as an option. Make sure the speed of the Titan design is slower than the speed of the battleships with it. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot weapons would be 1:3. The Titan weapon trades range for 75% higher damage/day, and driller drones match T3 strike craft while ignoring armor.